top of page
RAYTRACER:
Developed in C++ and OpenGL
This project is meant to demonstrate my knowledge of C++ and OpenGL. No skeleton code was used to begin this project. I created a raytracer which handles implicit shapes using object-oriented programming methods. The following images are demonstrations of the rendered output of my raytracer.
DEMONSTRATION

CREATIVE DEMONSTRATION

REFLECTIONS

SPECULARITY AND SHADOWING

CREATIVE DEMONSTRATION
bottom of page
